Fighting
In General

At 'Souls, the only acceptable fighting style is T1 standard. T1 basically works like this:

And so on. The main principle is that you cannot dictate whether an attack hits or not, even if there's no way for another character to squirm out of it. It's the other person who decides whether the attack connects and the extent of the damage done. If you attempt to dictate the outcome of an attack on another character, it's considered powerplaying. On the flip side, if the characters are matched in skill and your character repeated squirms out of attacks unscathed, it's considered godmodding. Be fair. Neither is considered good for the thread, and the outcome of each fight relies on the ability of the players to judge what is realistic given the circumstance.

There is no numerical or calculation-based side to fighting on 'Souls. Determined skill is based mostly on each character's physique, experience, and common sense. If one character is much larger than the other, then surely he will have an advantage. Similarly, if one character has been in dozens of fights before, he will probably do well against someone who hasn't been in as many. Once again, the key is to play fair. In most situations, to avoid conflict, players should negotite the conclusion of a fight OOCly beforehand. If you feel the other player is fighting unfairly or want a neutral third party to make judgment calls, please contact the 'Souls Assemblage.

Fighting for Mates

Because relationships on 'Souls operate more or less like human relationships, it is ultimately up to the "prize" of a mateship fight to decide who he or she wishes to be with in the end. Fights for mateship may be treated like formal duels or they can be all out attacks by one wolf to get rid of his or her rival. Like with any other fight, to avoid unpleasant conflict, it is best to plot out outcomes beforehand with all involved parties.

Fighting for Ranks

Fighting for ranks is a little more complicated. Individual packs may set formal IC or OOC guidelines for how rank challenges may be handled. Rank challenges for leadership positions must have a conclusion planned OOCly that satisfies all involved parties. This basically means that you cannot oust a leader without his or her permission. Sorry! No impromptu coup de'tats!

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