World Travel Guide

SEE ALSO: 'Souls Travel

Worldwide Travel

'Souls has various canines from all over the world -- awesome! However, it's important to consider a few things when creating a worldly character. One of those concerns is the amount of time their journey takes and what the rest of the world is -- you can read about foreign cities and cultures over at the 'Souls Wiki, but for the travel times and distances, we've provided some more useful charts.

Realism in Travel

Remember, Luperci are not advanced sailors. They lack the capability to sail in Arctic or Antarctic waters, as they do not have ice-breakers and their ships are typically too unstable to survive the frigid waters. Boating accidents are extremely common when it comes to transoceanic travel, and deaths certainly do occur from these accidents. Sailing around the world has not yet occurred for Luperci, and they are generally quite restricted in regards to world travel -- for example, European canines prefer to sail the Mediterranean sea or keep very close to the European and African coasts.

Luperci have not sailed around the world as of yet. Their sailing technology has not advanced to this point; circumnavigation (sailing around the world) is not possible with the current level of Luperci technology. Sailing around Cape Horn, South America, is extremely dangerous, as is sailing around Cape Agulhas (the southernmost point of Africa) -- Luperci who undertake either of these ventures are almost universally lost at sea. For sailing to occur in the Indian ocean, characters must sail through the Suez Canal, which has remained open and operational only because it lacks sea-level controlling locks, unlike the now-collapsed, inaccessible Panama Canal.

Remember, regardless of where you have your character originate, it should make sense for the type of canine they are. For example, there are mostly coyotes in Central America, whereas jackals are exclusive to Europe, Asia, and Africa. Remember to double-check the Species Guide to be certain your intended origination point has that particular species.

North & Central America

North and Central America are the places from which most canines who end up at 'Souls originate. Obviously, it is much easier to travel over land than it is to travel over various boats, and in most cases, travel from these areas is much easier than travel from around the world.

Average times of journeys were calculated using the Lupus form walking speed, with time allotted for sleep and rest. Horses are rarer in this part of the world, though of course, it is not impossible for your canine to have a horse and travel to 'Souls.

Place Suggested Form of Travel Journey D/T

Canada

New Brunswick
(Fredericton)
New Brunswick is very close to Nova Scotia, and as such, many canines may come from this general area. The journey isn't particularly long; one usually has to simply head across the province and over the isthmus connecting Nova Scotia to the mainland. 172 mi (277 km)
Time: 2 days
Quebec
(Quebec)
Quebec is a large province, but again, its proximity to Nova Scotia makes for a short, quick journey. However, from the northern parts of the province, the Saint Lawrence River is too wide for most canines to safely cross. Many must travel southward to more narrow parts of the river before attempting to cross. 397 mi (639 km)
Time: 6 days
Newfoundland
(Happy Valley - Goose Bay)
Much like the journey from Quebec to Nova Scotia, canines from this area must travel south and then head to 'Souls. In very rare cases, canines may be able to craft and construct a boat to cross the bays separating this area from 'Souls. However, as these areas are not as sophisticated with sailing technologies as Europe and other areas, such a venture is quite dangerous. 746 mi (1200 km)
Time: 11 days
Ontario
(Thunder Bay)
Much of northern Ontario is thick wilderness, and there aren't established trade routes or any truly easy way to make one's way toward Nova Scotia. Whatever roads existed have grown over considerably. Southern Ontario is easier to navigate thanks to old human roads, but the journey is still somewhat long. 1238 mi (1993 km)
Time: 16 days
Manitoba
(Winnipeg)
Manitoba is rather far from Nova Scotia, but some canines have still moved eastward. Manitoba is generally a flat province, which makes journeying over its territory much easier than the more mountainous, harsher topography encountered elsewhere. 1599 mi (2573 km)
Time: 21 days
Saskatchewan
(Regina)
Like Manitoba, the Saskatchewan province is generally flat and easier to traverse. The distance between Saskatchewan and Nova Scotia is large, but not impossible for a canine to traverse. 1927 mi (3101 km)
Time: 24 days
Alberta
(Edmonton)
Alberta is a large province, and although its mountainous regions may be difficult to traverse, there are adequate former human roads and other pathways to ease the travel. Winter travel in the northern regions of this province are more difficult. 2286 mi (3679 km)
Time: 29 days
British Columbia
(Victoria)
As this is the westernmost province, it is the farthest from Nova Scotia and 'Souls. It is a large province, and sparsely populated in places. The easternmost region is quite mountainous and may be difficult for many canines to traverse. 2776 mi (4468 km)
Time: 35 days
Nunavut
(Pelly Bay)
Although Nunavut is close to Nova Scotia, sailing technology to cross the Hudson Bay or the Atlantic does not exist in this area. Thus, any canine wishing to travel from this area must loop around the Hudson Bay and south to cross the Saint Lawrence River. Winter travel is inadvisable from this area; canines would be much better off waiting for the summer months. 1242 mi (2000 km)
Time: 16 days
Northwestern Territories
(Yellowknife)
Parts of the Northwestern territories are polar; about half of the territory is above the tree line. In general, the climate here is harsh and dry -- this large territory may be difficult for many canines to traverse, though it is not impossible for some originating in this area to make their way to 'Souls. 2331 mi (3752 km)
Time: 30 days
Yukon
(Whitehorse)
The Yukon territories were sparsely populated prior to the demise of humanity; as such, passable roads and the like are very rare. Travel in this area is generally difficult, though certainly canines originating from this area would be quite used to their home territory. 3013 mi (4849 km)
Time: 40 days

United States

Northern
(Duluth, MN)
Generally, canines from the northern United States will travel around the Great Lakes -- in the summer, the northern path is utilized often. In the winter, most canines prefer to loop around south. 1374 mi (2211 km)
Time: 17 days
Eastern
(Myrtle Beach, SC)
These canines will generally travel straight up the coast; sticking to this general line faciliates travel. Many canines head north from this area, and it is a common place for 'Souls-bound canines to originate from. 1111 mi (1788 km)
Time: 18 days
Central
(Salina, OK)
As the central United States are generally very flat, canines usually have no problem traversing these areas. Occasionally harsh weather may impede travel somewhat, but most canines from this area would find it easy to reach Nova Scotia after passing over the Appalachian Mountains. 1741 mi (2803 km)
Time: 23 days
Southern
(Brownsville, TX)
Canines from this area generally travel in a gentle northward curve, usually passing south of the Great Lakes. Many canines from this area may prefer to travel during the summer, as the harshness of the northern winters may deter them. 2282 mi (3672 km)
Time: 28 days
Western
(San Francisco, CA)
Canines from this area have a generally long journey -- they must pass over the Rocky Mountains. Some canines may choose to loop northward and head through Canada immediately; others pass south of the Great Lakes and through the Appalachians. 3024 mi (4867 km)
Time: 40 days
Alaska
(Fairbanks)
This very long journey typically takes canines east and then south -- canines originating from Alaska may feel more comfortable on the open tundra in Northern Canada than they do in the mountainous areas of the Yukon and British Columbia. 3324 mi (5350 km)
Time: 44 days

Central America

Northern
(Mexico)
Most canines from this area tend to head generally northeast, passing south of the Appalachians and following the coast from there. At this point, wolves become considerably rarer; generally, canines from this area are coyotes or coyote hybrids. 2767 mi (4453 km)
Time: 35 days
Eastern
(Belize)
Generally, canines from this area will head north along the coast. There are numerous small port towns in some of the more northerly regions, especially along the Gulf Coast. From there, canines typically barter passage to Freetown via a Bridgetown, Barbados ship. 3572 mi (5747 km)
Time: 5 days walking, 17 days by boat
Southern
(Panama)
Again, canines from this region typically head north along the coast until they find a port town with a boat heading to Barbados. The land journey is considerably longer -- though canines from this region are far more feral than European counterparts, human technologies have begun to slowly leak from the Carribbean. 3941 mi (6342 km)
Time: 10 days walking, 17 days by boat
Western
(El Salvador)
Canines from the western regions will typically cross the to the Eastern coast, though some may decide to head north on foot. 3280 mi (5278 km)
Time: 5 days walking, 17 days by boat


Sea Travel

Common Seaports

The most typical sea route to 'Souls originates in Lisbon, Portugal or Dublin, Ireland and heads south to Barbados. Generally, a different ship must be taken from Barbados to Freetown, where one may attempt to make the overland journey to 'Souls, heading up along the coast of Maine, United States and New Brunswick. Ships directly to 'Souls are difficult to come across even in Freetown; generally, captains of any ships in Freetown are only interested in heading south.

Ship speeds were calculated at 7 knots per hour; walking speeds were calculated in Lupus form at 4 miles per hour.

Place Description Journey D/T
Lisbon, Portugal -
Freetown, Maine
Ships directly to Freetown from most European ports are difficult to procure. Your character usually will have to trade extensively to obtain passage on a vessel directly from Lisbon to Freetown, or, alternatively, own their own sea-worthy vessel and have the captain skills to navigate across the Atlantic. 3133 mi (5042 km)
22 days
Lisbon, Portugal -
Bridgetown, Barbados
Ships to Lisbon to Bridgetown are extremely common. Merchant, private, and even transport ships often run from one place to the other, and this voyage is generally much less "expensive" (in terms of bartering; remember Luperci don't have currencies) than a direct boat to Freetown. However, the journey is much longer, as once in Bridgetown, your character must then find a boat to Freetown. 3548 mi (5710 km)
27 days
Bridgetown, Barbados -
Freetown, Maine
Ships that run north to Freetown are somewhat common. Although most traders in Barbados are interested in only Carribbean or European trades, some do head northward, and many stop off at Freetown. This is the largest northernmost port, and it is likely the last place your character ends up after long sea journeys. 2198 mi (3537 km)
14 days
Freetown, Maine -
'Souls (Halifax, Nova Scotia)
Although there are many ships in Freetown, most are local fishing boats with the occasional larger, seaworthy vessel. It is generally considered very difficult to get a boat from Freetown directly to 'Souls. The land route, up through Maine and New Brunswick and across the peninsula, is not terribly long, and most characters will find it quicker to embark on this journey than wait for a boat willing to take them north. 336 mi (292 km)
2 days


Common Boat Types

Most ships that require some form of fuel no longer work. The engines have suffered considerable degradation, and for the most part, one would be suicidal to take a human ship without modifying it considerably and making sure it is up to speed. Older sailing ships are far more stable, and as they don't require fuel to continue moving, these are a Luperci's best bet for crossing the seas.

Most ships utilized by canines are some form of the following or similar to it. The majority of vessels still constructed (or salvaged and reconstructed, in some cases) by Luperci are based on designs from the later parts of the Age of Sail, from the 18th to the early 19th centuries. These are mostly ships of sailing type, and this list only covers sea-faring types.

Ship Type Average Speed Description
Fluyt? 10 - 12 knots

The fluyt evolved from the Galleon. This Dutch-made ship "was designed to facilitate transoceanic delivery with the maximum of space and crew efficiency" and was used throughout the later parts of the Age of Sail. This is one of the more popular ship types for transatlantic voyages -- Luperci traders often utilize these ships to make voyages from European ports to Barbados. If your Luperci traveled on a merchant ship, it is likely this was the ship used.

Clipper? 14 - 16 knots

The Clipper is undoubtedly the fastest ship typically utilized by Luperci, although they are rarer than galleon-styled ships thanks to their limited carrying capacity. There are some ships of this style that act as ferries between ports, existing only to transport people from one place to another. They are typically owned by one individual or a family of Luperci, and the trip time is the fastest when utilizing this method of transportation, although it can be difficult to barter for.

Schooner? 12 - 13 knots

The Schooner is a more typical type of ship for lake or shallow water transportation. In many cases they are shallowly built so as to allow up-moat navigation. In the case that your character stopped in Barbados, it is very likely that a schooner would have carried them up north towards Freetown. These ships are also common throughout the Mediterranean.

Caravel? 4 - 8 knots

The Caravel is a very small ship, typically utilized by a small group of Luperci with purposeful intent to explore the oceans and other continents -- for example, Syemv's ship was a Caravel. These ships are much rarer and usually specially constructed for transatlantic voyagages, but they are more commonplace in the Mediterranean.



Worldwide Travel

When considering overland travel, think about your how your character traveled -- there are various trade routes around Europe and parts of Asia, as well as sea travel routes around the Mediterranean. These would generally be the easiest way to go, and there are almost certainly trading caravans or even just canines in motion along these routes, making for an altogether safer trip.

In general, sailing technology is most prevalent around Europe, the extreme eastern parts of Asia, and the northern parts of Africa. Ships are most often seen crossing the Atlantic and in the Mediterranean Sea; ships in the Indian and Arctic Oceans are comparably rarer. Few ships sail the Pacific Ocean. Most Luperci find it easiest to travel by foot to a seaport and board or follow a trading caravan directly to Lisbon, and then head by boat to Barbados or Freetown.

Place Suggested Form of Travel Journey D/T

Europe

Northern Generally, travel from most Northern European areas is ill-advised during the winter. During summer months, however, a ship can be taken from small ports along the Norwegian and Russian borders to the larger ports in Europe, facilitating travel. Land travel generally takes significantly longer from most places in Northern Europe, and due to the availability of ships, it is less preferred. 3622 mi (5025 km)
Time: 1 - 16 days walking, 1 - 3 months sailing
Eastern Canines from Eastern Europe tend to head westard. Some may attempt to barter passage through the Mediterranean sea, though this is rarer than simple traveling. Typically, canines from this area follow trade routes westward. 4100 mi (6598 km)
Time: 16 - 24 days walking, , 1 - 3 months sailing
Southern Canines from Southern Europe are far more likely to attempt sea travel to a large port through the Mediterranean. Those who travel on foot tend to follow the trade routes from city to city. 3047 mi (4903 km)
Time: 7 - 12 days walking, 1 - 3 months sailing
Western Canines from Western Europe tend to find the largest port near them and barter passage to Lisbon, and from there head to Barbados and then, finally, Freetown. 2872 mi (4623 km)
Time: 1 - 10 days walking, 1 - 3 months sailing

Africa

Northern Most canines from this area will head north to the coast, to one of the large cities. Tripoli and Algiers are typical destinations; from here, canines usually travel by boat to Lisbon. Few travel south to Pointe-Noir. African canines are primarily jackals. 4058 mi (6532 km)
Time: 4 - 10 days walking, 1 - 3 months sailing
Eastern Canines from Eastern Africa tend to head as far east as possible to avoid the Sahara desert and the more arid regions of the continent. From there, most will attempt to barter passage on a ship through the Mediterranean from one of the large cities in Northern Africa; alternatively, some head west and embark on a ship from Pointe-Noir to Barbados. 6060 mi (9752 km)
Time: 21 - 30 days walking, 1 - 3 months sailing
Southern Canines from Southern Africa tend to either travel northward, following the coasts. There are few port cities along the Eastern coast of Africa, however; most canines heading west barter passage by boat from Pointe-Noir to Barbados. 7774 mi (12511 km)
Time: 10 - 20 days walking, 1 - 3 months sailing
Western Most canines from this area will make way to Pointe-Noir and sail to Barbados. It is rare for canines to head any other way; very few want to head north around the Sahara, and sailing directly makes much more sense. 5618 mi (9041 km)
Time: 10 - 15 days walking, 1 - 3 months sailing

Asia

Northern Most canines from Northern Asia head East towards Europe. There are a few trade routes that cut through this area, and it is imperative that a canine follow them. Winter travel is nearly impossible in many of these areas. 4372 mi (7036 km)
Time: 20 - 30 days walking, 1 - 3 months sailing
Eastern Most canines from this area will attempt to barter passage on a ship across the Pacific. They are very rare, as shipping has not evolved nearly to the same extent it has in the European areas, but boats can be found in some areas along the coasts. 4128 mi (6644 km)
Time: 18 - 25 days walking, 1 - 3 months sailing
Southern Most canines from this area head East on foot, heading northward to find the larger trade routes. Although there are smaller trade routes in the more western areas, the extreme southeastern areas are still largely feral, and few canines travel from this area. 8239 mi (13259 km)
Time: 25 - 35 days walking, 1 - 3 months sailing
Western Canines from this area head toward the trade routes, typically stopping in Moscow and heading south from there. Winter travel from the northern parts of this area is inadvisable. Some canines may decide to head to a Norwegian or northern Russian port, depending on the season and their proximity. 6692 mi (10769 km)
Time: 18 - 26 days walking, 1 - 3 months sailing

South America

Northern Most canines from this area will head south and attempt sea travel from a port city along the Central American coast; few attempt the long journey northward. There are rarely coyotes from this area -- most canines from this area are dogs. There are no wolves found in these areas. Although Maned Wolves do originate in this area, they are not able to become Luperci. 3257 mi (5242 km)
Time: 15 - 18 days walking, 1 - 2 months sailing
Eastern Most canines from this area attempt to head north along the coast until they find a port city along the Central American coast. From there, they make their way to Barbados. 3901 mi (6278 km)
Time: 22 - 30 days walking, 1 - 2 months sailing
Southern Few canines from this area will attempt to travel northward to 'Souls; the few that do generally follow along the eastern coasts to Central America. Not many are willing to make the incredibly long land journey. 5175 mi (8328 km)
Time: 28 - 35 days walking, 1 - 2 months sailing
Western Most canines travel east and find a port city to barter their way to Barbados and eventually Freetown and Nova Scotia. 4174 mi (6717 km)
Time: 25 - 32 days walking, 1 - 2 months sailing
Oceania
All Areas Very few canines come from this area to 'Souls; any canines who do almost always head northward and attempt to find passage across the Pacific. Most are Dingoes, feral dogs, or formerly domesticated dogs. There are a few species of Jackal from the northern islands of Oceania. 7605 - 10880 mi (12239 - 14737 km)
Time: 6 - 8 months