The ability to shift opens a lot of doors for Luperci and allows them to develop lifestyles, cultures, and traditions that differ significantly from their non-Luperci ancestors. That said, Luperci cultures vary as much as human cultures do, and what is typical in one Luperci population may not necessarily be common in another. The below are simply guidelines to give players an idea of the sorts of lives Luperci might lead.
Many Luperci packs remain relatively similar to traditional wolf packs, and their main difference is the use of primitive human technologies — spears or knives, fire, and building shelters.
Luperci live in groups of five to twenty-five members and maintain similarly-sized territories to their non-Luperci counterparts. Luperci can often occupy smaller areas or areas with less prey due to higher success rates when hunting. In keeping with wolf tradition, Luperci packs may also be nomadic, following herds through a large area.
Luperci can be as territorial as non-Luperci. Territory boundaries are clearly marked — though in addition to scent marks, Luperci may also utilize physical barriers, such as fences or walls, to keep away trespassers.
Like normal wolves (and humans), Luperci rely on social hierarchies to keep order within their packs. The specifics depend largely on the individual group. Usually, an alpha or alpha pair maintains dominance over the rest of the pack, and the pack still participates in shows of dominance and submission.
The more humanized the group, however, the less strict the hierarchy tends to be. Many Luperci prefer a degree of casualness to general pack interactions. This isn’t always the case though — some packs may well choose to adopt an especially rigid structures. On the opposite end of the spectrum, hippie-like communes with very little structure do exist.
Luperci hunt slightly differently than wolves. Those preferring their Optime and Secui forms are more likely to hunt alone, as their physical superiority to a Lupus form yields higher success rates. The Secui form can outrun and overtake prey, while the dexterous Optime form allows use of weapons. Like the typical wolf, however, Luperci prefer the sick and old to the young and healthy.
Luperci packs are more successful than non-Luperci packs when hunting in groups — while a non-Luperci pack may hunt with only one successful hunt in twenty, Luperci may take prey every five attempted hunts. Luperci may also create lures or traps for prey.
The eating habits of Luperci also differ. Some enjoy cooked meat, although their digestive systems are always capable of digesting raw meat. Most eat in the same manner as their ancestors — gorging on as much as twenty pounds of meat in one sitting. Most canines, Luperci or otherwise, are capable of going long periods without eating substantial amounts of food.
The extent to which a Luperci has adopted a human-like lifestyle depends entirely on the individual and their background culture and history. At ‘Souls, there is a pretty even mixture of Luperci who remain quite feral and those that have chosen to live more advanced lifestyles. Some are most comfortable in their Lupus forms and live in old-fashioned, dug-out dirt dens, while others prefer to live in houses or cabins, whether human-built or newly-built, wear clothing, and are fully literate.
A more humanized lifestyle has become widespread in Europe and Russia. Luperci originating from such areas may be wholly accustomed to living under roofs, reading and writing, tending livestock, and using tools and weaponry. Luperci from populous areas may be accustomed to a broader hierarchy similar to a feudal system. Slavery and systems of servitude may occur as well. Luperci from other, more remote and sparsely populated areas of the world, like South America, remain very feral.
For more information about Luperci around the world, see Worldwide.
Economies are primarily gift or barter economies, where characters trade services or goods, or give them freely with the knowledge and assumption that such goods will be repaid in kind eventually. No Luperci society has a monetary currency system as no Luperci society is large or organized enough to create, distribute, and maintain the integrity of money.
Wealth is typically held in items, territories, or other property judged to be desirable, either in terms of rarity or usefulness. This may include, but is not limited to, things like: books, paper, tools (hammers, axes, horse tack), raw materials (especially those not native to an area), items made for Luperci or customized for Luperci (e.g., many human clothes are too small for larger Luperci; clothes tailored for their frame are valuable), and livestock.
In general, Luperci are quite limited in their use of technologies. Most Luperci-made tools correspond to those from the Neolithic period. However, the most advanced populations may be capable of using scavenged or partially scavenged technologies from the Bronze Age through the Middle Ages.
Modern technology, however, is completely inaccessible to Luperci, no matter how advanced. Among other limitations, they cannot create or utilize electric, gas, or battery-powered items. For more information about technology, skills, and related topics, our Realism Guide is a good place to start! Be sure to ask if you aren’t sure about whether something is feasible for Luperci!
Clothing is entirely optional to the Luperci. Most Luperci clothing is scavenged from what humans have left behind, which is generally in poor condition and may not fit a Luperci body. Luperci should remove their clothing before shifting back to smaller forms to avoid being tangled in too-large clothing once in a smaller form. Clothing doesn’t magically appear or disappear when shifting!
Last updated: February 9, 2014
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